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Posts : 94
Join date : 2013-08-17

Approved Abilities Empty
PostSubject: Approved Abilities   Approved Abilities EmptyWed Sep 04, 2013 9:13 pm

Book Location Key

2nd =Laws of the Night 2nd Ed
LN=Long Night
3rd=Laws of the Night 3rd Ed
House – Ability made for this game


Animal Ken – 2nd, LN, 3rd - Animalism
Archery – LN - Bows
Athletics – LN, 3rd - Jumping, Climbing
Blind Fighting – 2nd - vs Obtenebration
Brawl – 2nd, LN, 3rd - punching, kicking
Bureaucracy (Politics) – 2nd, LN, 3rd - Influence uses
Computer – 2nd, 3rd - Hacking
Crafts – LN, 3rd - Vicissitude uses, building items
Dodge – House, LN, 3rd - ???
Drive – 2nd, 3rd - ???
Empathy – LN, 3rd - Calming someone calm from frenzy, checking emotions
Etiquette – LN, 3rd - Engaging a Primogen of Note Respectively
Expression – 3rd - Creating a masterpiece
Finance – 2nd, 3rd - Making money and understanding financial workings
Firearms – 2nd, 3rd - Shooting guns
Fire Walking – 2nd - Subduing the primal fear, Rotschreck retest
Fortune Telling – 2nd, LN - ???
History – 2nd - ???
Intimidation – LN, 3rd - ???
Investigation – 2nd, LN, 3rd - check area, auspex
Larceny - LN - stealing
Law – 2nd, LN, 3rd - ???
Leadership - 2nd, LN, 3rd - commanding groups, dominate
Linguistics - 2nd, LN, 3rd - ???
Lore – House - ???
Masquerade - House - ???
Medicine - 2nd, LN, 3rd - ???
Melee - 2nd, LN, 3rd - swords, throwing knives
Occult - 2nd, LN, 3rd - thamauturgy
Pan Handling – 2nd, LN - ???
Performance - 2nd, LN, 3rd - ???
Repair - 2nd, LN, 3rd - fixing items
Ride - LN - horses and large dogs
Ritual Knowledge – 2nd - non-thamauturgy magics
Science - 2nd, LN, 3rd - ???
Scrounge - 2nd, LN, 3rd - ???
Security - 2nd, LN, 3rd - knowledge of alarm systems
Snake Charming – 2nd - ???
Stealth – LN, 3rd - hiding yourself or something, obfuscate
Streetwise - 2nd, LN, 3rd - knowing local what and what nots of an area
Subterfuge - 2nd, LN, 3rd - lies and knowing lies
Survival - 2nd, LN, 3rd - wilderness aptitude
Torture – 2nd - Making them talk

Ability: Dodge – Retest during Defense testing in Initiative Combat (Physical). During an action to Dodge, your current number of dodge abilities is added to your trait total during ties.

Ability: Lore – There are many different types of Lore ranging from clan, sect, creature, location, etc. Each gain you the grounds to test for knowledge on that specific subject.

Ability: Masquerade – The “oops” ability. Sometimes you spill the supernatural beans without noticing, and this ability can aid in the covering up. It has it’s uses IC and OOC.

??? - Some abilities are just that, and the name states what it helps. Read the ability in the books for more info. Sorry, this is just a brief list.
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